Dnd Sayings

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  • Roll for initiative and let’s get this party started!
  • In a world of dungeons and dragons, we’re the ones with the dice.
  • May your rolls always be natural 20s.
  • In D&D, there are no mistakes, just new quests.
  • Life’s too short to play boring characters.
  • A party without a bard is just a bunch of people standing around.
  • I’m not arguing, I’m just explaining why I’m right.
  • In D&D, there’s no such thing as overprepared.
  • The difference between a good DM and a great DM is the ability to improvise.
  • It’s not about the destination, it’s about the journey…and the treasure.
  • Adventurers don’t retire, they just find new dungeons.
  • Don’t worry, I have a plan…wait, where did everyone go?
  • In D&D, the only limit is your imagination…and maybe your stats.
  • May your dice always roll in your favor.
  • The only thing better than rolling a natural 20 is rolling a natural 20 when it counts.
  • It’s not cheating if the DM doesn’t catch you.
  • In D&D, it’s not about winning, it’s about having fun with friends.
  • My alignment is chaotic good, which means I can do whatever I want as long as it’s for a good cause.
  • Life’s too short to not slay dragons.
  • In D&D, you can be whoever you want to be.
  • May your character sheet always have the stats you need.
  • In D&D, the real treasure is the memories we make along the way.
  • The best way to solve a problem is with a well-placed fireball.
  • May your adventures always be epic and your loot always be legendary.
  • In D&D, the only limit is your creativity.
  • May the dice be ever in your favor.
  • Roll for initiative.
  • Don’t split the party.
  • A true adventurer never dies, they just roll a new character.
  • I didn’t choose the rogue life, the rogue life chose me.
  • May your critical hits be many and your critical fails be few.
  • You can’t always get what you want, but if you roll high enough, you just might.
  • There’s no problem that can’t be solved with a little bit of fireball.
  • When in doubt, blame the bard.
  • Don’t underestimate the power of a well-timed cantrip.
  • The DM giveth, and the DM taketh away.
  • If at first you don’t succeed, roll again.
  • A good DM never fudges their rolls.
  • You can run, but you can’t hide from the dice.
  • In D&D, anything is possible with a little bit of imagination and a good roll.
  • The greatest treasures are often found in the darkest dungeons.
  • In the game of D&D, you either win or you roll again.
  • You know you’re a true adventurer when you carry around a bag of holding everywhere you go.
  • It’s not the size of the dragon, it’s how you slay it.
  • A true hero is someone who never forgets their bag of holding.
  • Never underestimate the power of a well-placed trap.
  • In the world of D&D, the journey is often more rewarding than the destination.
  • There’s no such thing as a boring encounter, only boring players.
  • The true measure of a hero is how they treat the NPC shopkeeper.
  • In D&D, the party that plays together, stays together.
    1. Roll for initiative, and let the adventure begin!
    2. May your dice rolls always be in your favor.
    3. In this game, the only limit is your imagination.
    4. Dungeons and Dragons: the ultimate fantasy adventure.
    5. All hail the Dungeon Master!
    6. Let the magic flow through your veins, and the adventure unfold.
    7. The road ahead may be perilous, but we’ll face it together.
    8. With each roll of the dice, a new story is written.
    9. May the gods of the realm smile upon us.
    10. In D&D, there’s no such thing as a bad roll, just a new challenge.
    11. The dice may be fickle, but our spirits remain strong.
    12. Let the tales of our epic battles be told for generations to come.
    13. With each quest, we grow stronger and wiser.
    14. The best loot is the memories we make along the way.
    15. May your adventures be filled with treasure and glory.
    16. Our party may be small, but our spirits are mighty.
    17. In the realm of D&D, we are the masters of our own destiny.
    18. May your spellcasting be powerful and your arrows true.
    19. No challenge is too great when we stand together.
    20. In D&D, there’s no such thing as impossible, only unexplored possibilities.
    21. From tavern brawls to dragon slaying, we’ve seen it all.
    22. May our party be brave, our swords sharp, and our hearts true.
    23. The adventure begins at the roll of the dice.
    24. With each game, we unlock new levels of creativity and imagination.
    25. In the realm of D&D, anything is possible if you have the courage to try.
    26. Let the tales of our exploits spread far and wide.
    27. The world of D&D is vast and wondrous, just waiting to be explored.
    28. May your critical hits be plentiful and your enemies few.
    29. In this game, every character has a story to tell.
    30. May your cunning be as sharp as your sword.
    31. D&D: where the impossible becomes reality.
    32. May the power of the dice be with you.
    33. In this game, there are no limits to what we can achieve.
    34. With each new quest, we discover new sides of ourselves.
    35. May your character become the stuff of legends.
    36. The world of D&D is a canvas, and your character is the brush.
    37. May your spells be potent and your potions potent.
    38. In the realm of D&D, there are no strangers, only fellow adventurers.
    39. May your battle cry echo throughout the realm.
    40. In this game, we make our own destiny.
    41. May your sword strike true, and your enemies tremble.
    42. D&D: where imagination knows no bounds.
    43. May your quests be epic and your rewards legendary.
    44. In the world of D&D, heroes are born.
    45. May your character leave a lasting mark on the realm.
    46. The road to adventure is paved with danger and excitement.
    47. May the gods smile upon us, and our enemies quake with fear.
    48. In D&D, the only limit is your own creativity.
    49. May your journey be long, your victories many, and your enemies vanquished.
    50. In the world of D&D, even the meekest of characters can become legends.

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